Keywords Compendium 025
Look up Pipsquad dice keywords and rules to understand the abilities on every face.
Ranged
Damage can target protected back-row enemies and does not trigger Spiky retaliation, including Cleave splash. Heavy still requires the highest-health reachable target.
Die rule ↗Cleave
Damage also hits living targets immediately to the left and right of the chosen target.
Die rule ↗Poison
Also adds poison equal to this face value to each living target, even on healing or shield sides. Mana and reroll sides default to their user. Each turn end, poison minus regeneration deals damage through shields. Stacks last for the battle.
Die rule ↗Pair
Doubles this face value if it matches the final value of the immediately preceding die action this turn, before this Pair doubles. Spells do not count.
Die rule ↗Encore
After use, reroll this die and let its holder act again. This original effect does not spend or grant a party reroll.
Die rule ↗Heavy
Must choose a living target with the most current health on its side. Ties are allowed. This die can be rerolled normally.
Die rule ↗Growth
This side gains +1 value after each use, lasting for this battle.
Die rule ↗Exert
After use, all of this hero's sides become blank until the end of the next turn. Costs no mana; their spell stays available.
Die rule ↗Base values are shown here; check the game for gear, promotion, and adventure effects.








